Finally, the Hookarium utilises the MotionPlus accuracy to turn your Wii Remote into a fishing rod. These modes are also great fun with at least four players, mainly because whoever is the third player in a three-player game will have to work with the AI, which takes out most of the fun. The Runarium is comprised of mainly track and field-style events, while also providing some decent co-op functionality in similar vein to three-legged races. This definitely works best with four players, although those in a smaller lounge room should probably prepare for some kind of injury at some point. The Flyarium provides a great amount of fun when you’ve got all four players involved, assigning the control of two wings to both the Remote and Nunchuk. The Shootarium is probably the one most suited to the Wii Remote, and provides several different shooting experiences. The Bouncearium is somewhat similar to New Super Mario Bros., playing like a pseudo-2D platformer in which the Rabbids must collect beans to score points. Each room obviously has a different kind of gameplay mechanic within, and they are all pretty nice imitations of games that you’ve loved and played before. If it’s one thing that the team keep getting right with the games, it’s the personification of the Rabbids and thankfully this element of the game is not off with Travel in Time.įollowing this paradox, the Rabbids find themselves in a museum that shows off various different kinds of “mechanisms” which are split into their own respective rooms Bouncearium, Shootarium, Flyarium, Runairium and the MotionPlus-enabled Hookarium. This is supplemented with some superb animations for the Rabbids themselves facial expressions are crazy enough to make you chuckle every time you see them, and the actions they carry out when you leave them idle are hilarious too. The game’s graphical presentation is, for the most part, pretty smooth, but some parts of the game are lacking detail where it’s due. Just like previous titles in the series, the game takes place in a kooky and colourful world that is very reflective of the Rabbids’ general demeanour and behaviour. Upon returning to the future and then the present day, the Rabbids find that they have created a time paradox. The Rabbids have been playing around with a time machine (developed in similar vein to a washing machine), going through different time periods and interfering with several major historical events, both fictional and non-fictional. However, in a rather disappointing move, the team at Ubisoft have brought the Rabbids back to their party-game roots, and despite being somewhat decent, I can’t help but miss the last game.īeing a mini-game compilation, the game’s story doesn’t ever take a largely important precedence, however it is a rather clever one that provides a great backdrop for the mini-games themselves. The Rabbids were largely famous for their mini-game collections on the Wii, and tried things a bit differently with Rabbids Go Home, which I also enjoyed quite a bit. Not only were they able to convey so many emotions without any words at all, they were quirky enough in their behaviours to always ask the player what their true intentions may have been and what thoughts may have been going through their head. I feel that the Rabbids are definitely one of the most charming and cutest characters to come out of this generation.
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